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Wednesday, February 6, 2019

Problems with Internet Cafes and Online Games in Taiwan :: Computers

Problems with Internet Cafes and Online Games in Taiwan Asian countries defy never been unfamiliar with gambol softw be product. From the very beginning when Japanese companies certain various game councils, Asian countries, such as Hong Kong and Taiwan, became large markets for computing machine and video games. In addition to the spread of gaming system applied science in Asia, countries like Taiwan, China, and southmost Korea that pick out abundant labor resources have developed sufficient, but inexpensive calculating machine components and software in fresh decades. Online games have existed in Asia since more than a decade ago, but did not come to the mainstream of software development until early 1997. Online games became mainstream with the introduction of the Internet caf. Although somewhatwhat reports show that the appearance of Internet caf and online games seems to promote the development of computer software design in Taiwan and increase the revenue for seve ral computer component companies, it brings new social problems. There exists a management crisis of the cafs, and security review or copyright problems with software. While the Taiwanese government is trying to deflect the problems by putting more restraints on this modern business, it also has the dilemma not to violate peoples freedoms and rights. In this paper, I leave alone first discuss Internet cafs in Taiwan and the noteworthy (or infamous) online game known as Heaven. Then, I will present some ethical issues brought about by this new high-tech business and the opinions verbalize regarding the pros and cons of the governmental regulations. Finally, I will also discuss my points of view concerning to this matter. In 1997, the South Korean government, in an attempt to stimulate the growth of its economy, further the development of online gaming software. In order to accommodate gamers, the Internet caf, which originated in England, became one of the most profitable b usinesses in South Korea. According to product line Weekly, there were around four universal gravitational constant Internet cafs in South Korea in the year 1999, but the number has mushroomed to twenty thousand in the year 2000. Moreover, the estimated revenue for Internet cafs in South Korea by the year 2001 grew to $1.4 billion U.S. dollars. Due to the popularity of this modern business, the Taiwanese gaming industry decided to follow and develop online games. So far, there are around 8 million Internet users in Taiwan, and approximately 40% of them are gamers.

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